![]() Therefore, a movement 6 maneuverability 45 ship can move 6 inches and turn 45 degrees somewhere in that movement turn, if so desired. The maneuverability number is the number of degrees the ship can turn in one direction only that turn. The movement number is the number of inches that the ship can move. The two stats that are important here are the movement number and the maneuverability number. Player 2 resolves ram attacks while… Player 1 attempts to board…Ī player moves all of his ships at the same time. Player 2 moves while… Player 1 conducts bow attacks… Players 1 and 2 resolve any resulting hand to hand combat. Player 1 resolves ram attacks while… Player 2 attempts to board… Player 1 moves while… Player 2 conducts bow attacks… Fleet Panic Number: This is the number of ships that need to be destroyed or captured for this particular fleet to “panic” and flee the area. Marine Boarding Skill: This is the roll needed to get your troops into hand to hand combat when rammed.ġ0. All damage is abstracted into this one area.ĩ. Hits may come from bow, hand to hand, ramming, etc. Ship Viability: The number of “hits” your ship can take. Ramming Speed Probability: This is the roll needed to get the ramming speed attack bonus.Ĩ. Bow Range: This is the number of inches that a bow can shoot.ħ. This is the number of dice that a ship rolls in hand to hand combat.Ħ. Hand to Hand Attack: Each ship has a hand to hand attack number. This is the number of dice that a ship rolls in a bow attack.ĥ. Bow Attack: Each ship has a bow attack number. This is the number of dice that ship rolls in a ram attack.Ĥ. Ram Attack: Each ship has a ram attack number. As a whole, Greek ships are more maneuverable than Persian ships.ģ. Maneuverability: Each ship has a maneuverability number expressed in degrees. The Persian fleet is generally faster than the Greek fleet.Ģ. Movement: Each ship has a movement allowance in inches. Simply put, here are the rules for my Trireme game. ![]()
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